- Roll one die to see who goes first. Highest roll goes first, and play continues clockwise.
- The first player rolls all three dice and must use one or two operations on the three numbers. He/she records the move on the recording sheet and then colors in the resulting number on the board with a marker. Every player should use a different color marker.
SCORING: A player scores points by coloring a square adjacent (vertical, horizontal, or diagonal) to an already-colored square or squares. You score a point for every colored adjacent square. It is possible to score up to 8 points in a turn.
Note: The first player will never score on his/her first turn because there are no previously colored numbers on the board.
- If a player rolls and cannot color a number then that player must record a STRIKE in the column 'Points for Turn' and pass the dice to the next player. If he/she passes the dice in error and another player notices the play that could be made, that player may call attention to the error an place his/her counter on the number for points. This does not affect the turn of any players.
- When a player fails in three successive turns, he/she is eliminated. Play continues until there is only one player left. If you choose not to play the bonus round, the player with the highest cumulative score wins.
BONUS ROUND: After the game is over, each player is allowed 5 minutes to come up with as many expressions as they can for the numbers left on the board. They do not roll any dice, but are only able to use the numbers 1 to 6. They keep a list on the back of their recording sheet. After five minutes, they trade sheets and check each others' work. Each correct equation earns one bonus point.
NCTM Standard: Number and Operations
Grade Level : Grades 4-8
Number of players: 2 or more (less is better)
Materials: three dice, colored markers, student recording sheet, gameboard (1 for each game)